STATISTICS | Gaming industry strengthens dominance

Inside The G2E Asia Global Gaming ExpoThe figures published by the Statistics and Census Service (DSEC) showed that the gross value added, intermediate consumption and compensation of employees for gaming rose by 23.1 percent, 15.0 percent and 12.6 percent respectively year-on-year in 2013. This indicated that the gaming industry was taking up more room than usual in Macau’s industrial structure.
In general, the gross value added, intermediate consumption and compensation of employees of all economic activities at current prices increased by 21.8 percent, 14.5 percent and 14.9 percent respectively year-on-year in 2013. The value added of industries that are closely related to tourism and gaming also showed a satisfying rise, with the value added of wholesale and retail, hotels, and restaurants, increasing by 19.6 percent, 21.3 percent and 14.5 percent respectively.
In general, the gross value added of the tertiary sector increased by 22.5 percent year-on-year, with its relative importance to GDP rising by 0.6 percentage points from 93.7 percent in 2012 to 94.3 percent in 2013.
Meanwhile, the DSEC figures have indicated a considerable growth in the gross value added of real estate activities and banking as well. The increases were of 42 percent and 33 percent respectively.
Compared to the gaming, tourism and banking sectors, which form the tertiary section of the economy, the increase in the gross value added of the secondary sector, comprising production and construction, is relatively weak, scoring a growth of a mere 10.4 percent. This development is even lower than the rate of economic growth and has brought the sector’s relative importance to GDP down by 0.6 percentage points to 5.7 percent. The lower growth rate is attributed to the completion of the main structures of the University of Macau Hengqin campus.

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