Survey | Gaming: Workers pay increases by 4.3 percent

The number of full-time employees in the gaming sector increased by 1.5 percent year-on-year to 56,634 at the end of the fourth quarter of 2017. Of these, the number of dealers rose by 1.7 percent to 24,453.

According to the latest survey on the manpower needs and wages of the gaming sector conducted by the Statistics and Census Service (DSEC), average earnings in December (excluding bonuses) of full-time employees in the gaming industry were MOP22,940, up by 4.3 percent year-on-year. Average earnings of dealers increased by 5.4 percent to MOP19,850.

Job vacancies totaled 460 at the end of the fourth quarter of 2017, down by 95 year-on-year. Most of the vacancies (49.6%) were for clerks, and 100 of them were for dealers.

In terms of recruitment prerequisites, 38.7 percent of vacancies required work experience while 87.4 percent required senior secondary education or lower. The requirement for Mandarin and English-speaking abilities accounted for 90 percent and 31 percent respectively.

In the fourth quarter of last year, a total of 1,518 new employees were hired, surging by 129.3% from 662 in the same quarter of 2016.

As regards vocational training, the gaming industry had 103,487 participants attending training courses provided by the enterprise (including courses organized by the enterprise or in conjunction with other institutions, and those sponsored by the enterprise), a substantial year-on-year increase of 98.9 percent.

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